To The Top
Race to the top of the mountain in this GIRP and ADGAC inspired platformer. Drag the mouse downwards to pull yourself up.
Warning: The controls are pretty slippery! This isn't intentional; I just wasn't able to get the physics working properly. Just move slowly and carefully and you'll be fine, I'm sure.
Press ESC/P to pause and get some tips.
PS: You can drag yourself along the ground.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 1.5 out of 5 stars (2 total ratings) |
Author | Truq |
Genre | Platformer |
Made with | Godot |
Tags | climbing, Hand-drawn, Physics, Short, Simple |
Comments
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I loved the interpretation of this theme, "built to scale." It does bring to mind Tony Roberts, who recently won a gold in climbing without ever expecting to win. The music is quite tranquil, and fitting with the rain you've got going here.
The controls are broken, unfortunately. I've tried reaching and grabbing and twisting to position myself, and at no point is my player character actually holding on to the rock, not even past 0.0m.
The controls are challenging to get used to, but definitely not broken. Mouse buttons make you reach your arms out in that direction and A and D makes you grip onto wherever your hands are. Ideally you'd wanna reach until your hands are on a coloured hold and grip onto that. Then pull yourself in by moving your mouse and repeat.
I actually played this for the dev, and demonstrated that they were broken for me — at one point, even when gripping a coloured hold, it caused my player character to slide horizontally, out of reach of any of the holds that I had to Reset Timer. So yeah, unfortunately, this has been confirmed, but there's no easy fix.